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------------------// DESIGN // VISUALISATION // ANIMATION // CODE //----------------

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Procedural bezier vex rig

Building and animating surfaces with procedural beziers.

Row and column logic makes it easy-ish for texturing like below. A Houdini viewport animation using COPs:

Visualised handles although in the system they’re controlled by vex code & parameters:

tags: houdini, vex, copernicus, cops, procedural, animation, code, bezier
Wednesday 04.16.25
Posted by Adam Heslop
 

Dynamic dunes

tags: houdini, sidefx, vex, redshift, motiongraphics, simulation, Generative, heightfield
Friday 07.23.21
Posted by Adam Heslop
 

Growth simulation with dynamics

Improving some workflows for getting my growth systems to work nicely with simulated dynamics in Houdini.

Here’re some older prototypes which I don’t think I ever got around to posting previously:

tags: houdini, sidefx, vellum, dynamics, vex, growth, algorithm, nature, organic
Tuesday 03.30.21
Posted by Adam Heslop
 

Lidar painting

Trying out using lidar on an iPad in a sort of light painting context. The paint brush is my hat.

A few tweaks to the point cloud in Houdini to get a nebulous sculpture.

HatBrush_01.jpg
210212__00_48_46.jpg
210212__00_48_52.jpg
210212__00_49_25.jpg

An another one with a bit more artistic license.

tags: lidar, ar, pointcloud, houdini, sidefx, vex, nebula, lightpainting, sculpture, ios, ipad
Friday 02.12.21
Posted by Adam Heslop
 

Twists

tags: houdini, sidefx, vex, maxon, redshift, loop
Monday 02.01.21
Posted by Adam Heslop
 

Kaleidocycles

Here’s some flip book animations of some vex generated kaleidocycles with dynamic GLSL shaders.

tags: Generative, geometric, geometry, animation, shader, vex, glsl, houdini, sidefx, realtime, dynamic
Tuesday 06.09.20
Posted by Adam Heslop
 

Forest floor growth

tags: algorithm, nature, organic, procedural, growth, vex, houdini, sidefx, maxon, redshift, rendering, branching, animation, motiongraphics
Friday 05.22.20
Posted by Adam Heslop
 

Mossy growth

Composition_04.png
tags: organic, algorithm, nature, procedural, growth, vex, houdini, sidefx, maxon, redshift, rendering, branching, animation, motiongraphics
Monday 04.27.20
Posted by Adam Heslop
 

Abstract organic growth

05_Abstract_02 (0-00-08-03).png
05_Abstract_02 (0-00-10-17).png
tags: organic, algorithm, nature, procedural, growth, vex, houdini, sidefx, maxon, redshift, rendering, branching, animation, motiongraphics
Tuesday 08.13.19
Posted by Adam Heslop
 

Growth algorithm case studies

Case study 01 - Coral fungus

Case study 02

Case study 03 - Globe thistle

tags: growth, branching, algorithm, nature, vex, sidefx, houdini, redshift
Friday 07.05.19
Posted by Adam Heslop
 
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