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Kaleidocycles
Here’s some flip book animations of some vex generated kaleidocycles with dynamic GLSL shaders.
Here’s some flip book animations of some vex generated kaleidocycles with dynamic GLSL shaders.
A 2D triangle grid base with logic for building pseudo isometric 3D forms. Attributes are calculated for each triangle and are passed to a GLSL shader to create the dynamic surface effects. Built in Houdini
Building a branching algorithm in Houdini. Here’re some of the 2D experiments: