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Pixels in progress

------------------// DESIGN // VISUALISATION // ANIMATION // CODE //----------------

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Procedural bezier vex rig

Building and animating surfaces with procedural beziers.

Row and column logic makes it easy-ish for texturing like below. A Houdini viewport animation using COPs:

Visualised handles although in the system they’re controlled by vex code & parameters:

tags: houdini, vex, copernicus, cops, procedural, animation, code, bezier
Wednesday 04.16.25
Posted by Adam Heslop
 

Kaleidocycles

Here’s some flip book animations of some vex generated kaleidocycles with dynamic GLSL shaders.

tags: Generative, geometric, geometry, animation, shader, vex, glsl, houdini, sidefx, realtime, dynamic
Tuesday 06.09.20
Posted by Adam Heslop
 

Forest floor growth

tags: algorithm, nature, organic, procedural, growth, vex, houdini, sidefx, maxon, redshift, rendering, branching, animation, motiongraphics
Friday 05.22.20
Posted by Adam Heslop
 

Mossy growth

Composition_04.png
tags: organic, algorithm, nature, procedural, growth, vex, houdini, sidefx, maxon, redshift, rendering, branching, animation, motiongraphics
Monday 04.27.20
Posted by Adam Heslop
 

Abstract organic growth

05_Abstract_02 (0-00-08-03).png
05_Abstract_02 (0-00-10-17).png
tags: organic, algorithm, nature, procedural, growth, vex, houdini, sidefx, maxon, redshift, rendering, branching, animation, motiongraphics
Tuesday 08.13.19
Posted by Adam Heslop
 

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