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------------------// DESIGN // VISUALISATION // ANIMATION // CODE //----------------

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Procedural bezier vex rig

Building and animating surfaces with procedural beziers.

Row and column logic makes it easy-ish for texturing like below. A Houdini viewport animation using COPs:

Visualised handles although in the system they’re controlled by vex code & parameters:

tags: houdini, vex, copernicus, cops, procedural, animation, code, bezier
Wednesday 04.16.25
Posted by Adam Heslop
 

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