3D Experiment with the branching algorithm I’ve been building.
Velocity fields - Fluid dynamics
Velocity fields - Particles
Colour mixing using particles using velocity fields
Topographic variation
Testing out layering effects in Houdini. The normals of the polygons are affecting where certain effects occurs on a mesh. In this case a subdivision triangular effect on the under sides and a porous effect on the top side of the structure.
Robots
I’d figured out the IK solutions for the real robots but works great for animations too :)